Very cool, but probably impractical. By the time you have a starting shape, you have all the lengths, so A* would work.
It does seem a lot like an example of "how nature solves problem X", when the CS way is iterative and not-beautiful, but still optimal for a digital computer.
Very cool, but probably impractical. By the time you have a starting shape, you have all the lengths, so A* would work.
It does seem a lot like an example of "how nature solves problem X", when the CS way is iterative and not-beautiful, but still optimal for a digital computer.
Good point, seems like this method is only useful when the maze is truly made of rubber...
Imagining a dimensional traveller who walks through the maze as if it were a straight line, shearing around corners in the 3d view.
I imagine this would make a fun DaliMaze screensaver modules.