Rez and Rezlikes

Having taken some time to think about it (20 years) I can say with some confidence that Rez is my favorite video game.

After my recent PS3 shenanigans a friend had mercy on me and gave me their old PS4, which means that I was finally able to play the upscaled Rez Infinite for the first time. When it comes to gaming, I am nothing if not behind the times. I also picked up the Rez Infinite vinyl soundtrack, which includes two picturedisc LPs, a 7", and a gigantic coffee table book about the making of the game. It is a gorgeous artifact! And the game-development backstory is really interesting. A lot of time and love went into this game.


The look of Rez is just the most cyberpunk thing in the world, and I don't mean that in the "it's got some neon, and maybe a dork in a leather jacket" sense, but in the original Neuromancer phrasing: "lines of light ranged in the nonspace of the mind, clusters and constellations of data like city lights, receding". Objects have their own ghostly rules and often lack physicality. And of course there's the synesthesia aspect of the design: the music is a part of the game, and not in a DDR "you have to tap along with the song" way. The controller vibration is a separate audio channel. It's not testing you on your rhythm; you play the game to the beat not because you lose if you don't, but because it makes sense that way. An aspect of playing this game is that you are also sitting down to bop along to a favorite album.

Rez Infinite is the same game as Rez, but re-rendered in HD and with some slight graphical tweaks, and it includes one new level, Area X, which is absolutely gorgeous. Area X has no polygons, only self-illuminating particle systems. But it is unfortunately brief, and was clearly a pitch for "please let us make this game" that I presume went nowhere.

Anyway, I played the whole thing through, unlocked literally every secret level (there's some weird shit in there) and having sucked the marrow from that game, moved on to the sort-of sequel, Child of Eden. There was no PS4 version of Child of Eden, so that meant going back down to PS3.

The Child of Eden graphics lean more toward the "nature" levels of Rez than the "cyber" levels. The wireframe sandworms are back, but you're also de-lousing space-whales that, once properly pollinated, bloom into ghost-phoenixes. "BE NOT AFRAID." If you give the mecha-orchid a happy ending, you may be rewarded with an idoru music video. It's all pretty great.

And it's a really good game; I finished it. But it's not as good as Rez for several reasons. First, the soundtrack is... just ok? It's pleasant enough, but less techno and more j-pop, and it just doesn't grab me the way the Rez soundtrack did. Also the integration between the gameplay and the music isn't really there in the same way. But most frustratingly, the difficulty of the game just ramps up way too fast. Rez eased you into the upgrades but this game just kind of throws you off a cliff at around level 3. I almost gave up before completing level 5 ("Journey") because I was just getting sick of it. But I'm glad I pushed through, because level 6 ("Hope") gets fun again: it's clearly an unused, leftover Rez level, a trench run. And the "fire" noise is an 808 handclap.

I will now be accepting recommendations for other PS4 or PS3-compatible games that I should play.

Things I like:
  • Trippy visuals.
  • Puzzles.
  • Non-twitchy pacing.
  • Music that is part of the game.
Things I don't like:
  • Being a sniper.
  • Anything multiplayer.
  • "Talking" to an NPC.
  • An overabundance of plot.
  • In-game commerce, real or simulated.

Katamari Damacy was a big favorite. There's no synesthetic aspect, but the puzzles are good, the timing is non-twitchy, and it's just so goofy and hilarious. (BTW, the PS4 "Reroll" package of it upscales everything to HD without altering the gameplay).

One notable exception to the above lists is that I loved Portal. There's a lot of plot and exposition in that game, and in some ways it's a shooter, but it's also very puzzle-heavy and you can mostly take your time to solve them, rather than running and twitching and boom now you're dead. The game gives you the space to look around and think.

A friend kept advising me to try Bioshock again, and for the second time I gave up by like, level 2, I guess? The first basement medical facility. I love the look of the game, and I'm interested in hearing the story (anything that dunks so hard on Libertarians can't be all bad) but my experience with the game is: I'm enjoying exploring this weird, spooky environment, and then suddenly some zombie is shooting me from behind, and now I'm dead. After the third time in a row that happens, I realize that this is the opposite of fun and that I have completely lost interest. It's like I'm trying to read a comic book but every now and then it reaches up and smacks me in the face. I said to my friend, who is also a big fan of Cyberpunk 2077:

    "Look, the difference is that I like puzzle games that make me feel like I'm tripping balls. Whereas you like shooters where sometimes a chatbot tries to have sex with you."

Both Rez and Child of Eden have a "chill mode" where you can play the whole game but nothing shoots back. All games should have this.

I write screen savers, ok? I want to play games that are screen savers with puzzles in them.

Previously, previously, previously, previously, previously, previously, previously.

Tags: , , , , , , ,

I Should Be Able to Mute America

Patrick Marlborough:

Why? Because America has no chill. America is exhausting. America is incapable of letting something be simply funny instead of a dread portent of their apocalyptic present. America is ruining the internet.

America is the internet.

America insists that you bear witness to it tripping on its dick and slamming its face into an uncountable row of scalding hot pies. You do more than bear witness, because American Twitter has the same kind of magnetic pull as a garbage disposal unit. A sick part of you wants to shove your hand in. You want to let the blades cut into your knuckles, if just to see if you can slow them down a little. [...]

I should not know who Pete Buttigieg is. In a just world, the name Bari Weiss would mean as much to me as Nordic runes. This goes for people who actually might read Nordic runes too. No Swede deserves to be burdened with this knowledge. No Brazilian should have to regularly encounter the phrase "Dimes Square." To the rest of the vast and varied world, My Pillow Guy and Papa John should be NPCs from a Nintendo DS Zelda title, not men of flesh and bone, pillow and pizza. Ted Cruz should be the name of an Italian pornstar in a Love Boat porn parody. Instead, I'm cursed to know that he is a senator from Texas who once stood next to a butter sculpture of a dairy cow and declared that his daughter's first words were "I like butter."

Previously, previously, previously, previously, previously.

Tags: , , ,

DNA Lounge: Wherein Weiner takes another crack at 4AM last call.

4 a.m. last call could be coming to San Francisco, Oakland bars under new proposal:

State Sen. Scott Wiener and Assemblymember Matt Haney introduced Senate Bill 930 at a briefing on Friday. The measure would allow seven pilot cities across the state to extend alcohol sales at bars, nightclubs and restaurants from 2 a.m. to as late as 4 a.m. [...]

"We've lost so many historic venues and bars, it is going to take years to rebuild," Haney said. "Extending hours to 4am even a few days a week will save historic businesses, create thousands of jobs, and support arts, culture and community." [...]

If approved by the legislature and governor, the pilot program would begin in 2025 and the measure would sunset after five years.

This time for sure!

But, to be clear, this bill would not "make last call be 4AM" or even "make last call be 4AM in San Francisco". No, doing that would make San Francisco behave like world-class cities that value tourism. This bill isn't that.

This bill would allow SF the option of issuing additional permits -- expensive permits -- to a handful of venues, allowing those venues and only those venues to serve alcohol between the hours of 2AM and 4AM, as part of a 5-year-limited trial program, to begin on Jan 1, 2025.

So it will be good for those businesses who get to be a part of that program -- and, assuming we haven't gone out of business by then, we're going to do our damnedest to be a part of that program -- but it's not really going to change the character of SF nightlife in any significant way. Almost all bars will still close at 2, and you still won't be able to get anywhere by public transit after midnight.

Despite its limitations, I am strongly in support of this bill, and any like it, and you should be too.

Here's a brief recap of this ongoing shitshow. I can't believe how long I've been blogging about this:

Back in 2019, I joked:

I mean, at this rate we might have a Central Subway or a Transit Center before you can legally have a drink at 3AM.

That joke ages like fine milk.

Anyway, we've got a big weekend, come see some shows!

Tags:

  • Previously