So far the primary objective boils down to Help The Cops. Not just any cops, either, but the NYPD specifically, because the game takes place in a true-to-life rendering of New York City. It's dumb to expect video games to be responsible reflections of real life, but it is also impossible, for me at least, to not feel some ickiness about the game forcing me into cahoots with even a fictionalized version of the NYPD, an organization that routinely oppresses some of the most vulnerable residents of the city I live in.
I'm not grasping for as many straws as it may appear. Spider-Man doesn't just help the cops by catching armed robbers and putting deranged super villains in jail, he helps them maintain a high-tech, citywide surveillance network. [...] But it isn't strictly a game mechanic, it's also a narrative choice, and one that comes with some pretty obvious real-life parallels. The NYPD buying cutting edge equipment and software from a shady tech company owned by a billionaire with, uh, maniacal tendencies so that it can monitor and collect data on citizens is a dystopian yet sensible video game plot point. It's also literally something that happened in the real New York City. [...]
Again, this is how the first few hours of the game works, and maybe there is a forthcoming plot twist in which Spider-Man realizes that he no longer wants to be an agent of the state. All I know is that it kind of sucks to play a game in which Spider-Man, in the process of beating up some drug dealers, taunts them by yelling, "If you just got real jobs you wouldn't have to work so hard at being criminals!"
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