I came up with a very simple method of revealing geometry with Lightwave's instancing tool, and since there was a lot of procedural animation, I was seeing a lot of interesting shapes appear that I hadn't planned, and several layers of complexity that I didn't need to create by hand. [...]
Almost every shot in this animation is just a different camera angle from a single scene that plays out over 1500 frames. Originally, I had planned to create this animation as a single shot, but as I moved the camera around my master scene I kept finding interesting things to show from all kinds of different angles.
Previously, previously, previously, previously, previously, previously, previously, previously, previously, previously, previously, previously.
Design flaw around 1:06.
Sure, it's just a small thermal exhaust port, but it goes directly to the reactor system and (God forbid) is the type of thing a terrorist organization would exploit.
See also: The Death Star Architect Speaks Out
Much better than the Death Star Prolapse video. I’ll never look at an exhaust port the same way. <shudder>