The monitor originally started with a Craigslist whim -- and ended with a custom designed, FPGA based vector video card, a gunner's control from an M1 Tank, a separate monochrome HUD, an air raid siren, and a fully functional ruble acceptor. It uses a salvaged Asteroids monitor. It trades color and speed for essentially infinite resolution and (monochrome) brightness.
Nuclear-powered laser-armed bombers are stationed in orbit, their pilots cryogenically frozen to mask their heat signature. The iron curtain falls. Thirty years later, the last forgotten Soviet radio beacons sputter to a halt. Unable to re-establish contact with the non-existent Soviet Command, Station VEC9 has no choice but to assume that the USSR has been destroyed by capitalist deceit and nuclear fire.
VEC9's mission: to avenge Mother Russia, to punish imperialist aggression, and to destroy tyranny and the American way of life for the safety of the Communist world.
VEC9 is the first vector arcade game to be released in 30 years, the only true 3d vector arcade game to be released besides Star Wars -- and the only one to let you smash capitalist aggression for the glory or Mother Russia.
Tags: computers, retrocomputing, space, toys
Battlezone doesn't count as "true" 3D?
I think they're talking about a hardware vector display, as opposed to vector graphics displayed on a raster display (which I believe is how Battlezone was implemented).
Nope. Battlezone used a real vector display. Maybe their "complaint" is that the tank only navigated in two dimensions?
It was a true vector display, but not a true 3D game. It was programmed in 2D (pseudo-3D.) Kinda like q-bert or Marble Madness.
vector != 3D, it just means 'not raster'.