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Reverse Engineering WipEout

With all the work that went into this project, handling the WebGL drawing with three.js turned out to be one of the simplest parts.

The finished WipEout Model Viewer loads all the original data files and does all the binary file reading, unpacking and scene creation in JavaScript.

All in all, I wrote about 800 lines of JavaScript to load and draw 3D scenes for a 20 year old game. I wonder how big the original WipEout sorurce is. It's quite sad that probably nobody will ever see it again, considering that it now belongs to Sony.

Having a hard time accepting what I see my web browser doing right now!

Previously, previously, previously.

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