The game's "Softness Engine," as it's called, is used to render skin and breast physics in a fighting game series known for its abnormally busty, scantily-clad characters. It's also remarkable in that it allows players to adjust the jiggling.
"What is important to remember is that Dead or Alive is a series developed in Japan, where the interpretation of beauty is very different to that of Europe or the US," he said. "Our philosophy is to try and make a game that our fans can enjoy, both in the East and the West, and regardless of gender."
I was talking to Tecmo Koei's public relation representatives in the US before Hayashi's comments came to light. When I said I wanted to write about the Softness Engine, they were responsive. After I specified that I wanted to write about breast physics, they stopped returning my emails.
Gamers Can't Be Trusted With This Boob-Jiggling Tech
"in Japan, the interpretation of beauty is very different to that of the US."
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Tags: boobs, mpegs, perversions, robots, scene missing, toys
Current Music: Delorean Overdrive -- Disposable Units ♬
it's like twerking except with boobs.
I feel like we're owed an explanation of exactly how Japan's interpretation of beauty differs from the US's.
Japanese beauty requires »auto jiggle«.
Tentacles. The difference is tentacles.
Actually it's about ethics in finite element analysis.
In deference to the player demographics, they didn't call it a hardness engine?
Those are some uncanny valleys.