The model of the skull was generated from a friend's dental tomography scan. The form of the object was created by creating an array of copies of the skull, where each successive copy of the skull is scaled, rotated, and moved. The skull starts at life size at the front and ends up rotated 180 degrees and two times larger than life at the back.
Phrenology works. I can tell because of the pixels.
Mike Pelletier: Lucy Skull
1 CommentTags: art, glitch, parts, teeth
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