Non-Euclidean Geometry

Looking at the above equations, the only place where geometry comes into the picture is in the computation of the M and N fields. So it seems reasonable that if we could define the neighborhoods in some more generic way, then we could obtain a generalization of the above equations. Indeed, a similar idea was proposed in Rafler's original work to extend SmoothLife to spherical domains; but why should we stop there? [...]

But this isn't the only way we could define this distance. While the above formula is pretty easy to calculate, it by far not the only way such a distance could be defined. Another method is that we can formulate the path length variationally. That is we describe the distance between points p and q as a type of optimization problem; that is it is the arc length of the shortest path connecting the two points.

From the SmoothLife guy.

Has anyone combined this with the demon mask costume yet?

(Not sure if you've already linked to this on the blog, couldn't find it.)