In Objectivist-C, an object -- every object -- is an end in itself, not a means to the ends of others. It must live for its own sake, neither sacrificing itself to others nor sacrificing others to itself.
In Objectivist-C, software engineers have eliminated the need for object-oriented principles like Dependency Inversion, Acyclic Dependencies, and Stable Dependencies. Instead, they strictly adhere to one simple principle: No Dependencies.
In Objectivist-C, there are only two numerical data types: rational and real.
In Objectivist-C, there are not only properties, but also property rights. Consequently, all properties are @private; there is no @public property.
In Objectivist-C, each program is free to acquire as many resources as it can, without interference from the operating system.
In Objectivist-C, there are no exceptions.
An Introduction to Objectivist-C
An Introduction to Objectivist-C
Tags: big brother, computers, pranks
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One Response:
> In Objectivist-C, there are only two numerical data types: rational and real.
Come now.
If the one Objectivist I shared an apartment with in college is reliable evidence, Objectivist-C also supports booleans.
The better to yell "FALSE!" at people.