- Should be somewhat faster than 5.00b3.
- All the savers should work properly on both PPC and Intel Macs.
Please let me know if you find either of those to not be the case.
I think this is getting really close to being called a non-beta release, since at this point I'm not sure I'm not sure I'm going to be able to make any further headway on performance. I'm pretty much out of ideas on that front, short of "throw away most of the work I've done so far, and re-implement Xlib in terms of OpenGL instead of in terms of Quartz". Which, as you may imagine, I'm not particularly eager to do.
The reason it works on Intel Macs is that Apple finally replaced my busted iMac, and the replacement is an Intel Core Duo. And it is OMG fast! Seriously, it seems like compilations are around 2.5× faster than before, and all the screen savers run way faster too (so there goes any hope of having decent xscreensaver performance on slow machines, since I won't even be able to tell there's a problem any more...)
The one exception to this speed-up is, of course, Photoshop. Photoshop is a fucking dog, since Adobe still hasn't released an Intel build of CS2, meaning it runs in the PPC emulator. It feels like it's running at 75% to 50% of the speed it ran on my PPC iMac, and it uses a truly gargantuan amount of memory. Like, after editing a dozen pictures, closing them all, and hiding Photoshop, minutes later it was still consuming 6% CPU and almost 1.5 GB RAM.
So if you use Photoshop more than XCode or other Apple-provided software, I'd say stay the hell away from the Intel machines until Adobe gets their shit together.