Bubbles: I am completely, utterly, tragically addicted to this game. I can't stop playing. 130,920.

51 Responses:

  1. saraphale says:

    There's a smaller scale version for X, called xbubble, which is also quite addictive, although has low replay value as the early levels are the same each time, and there's no way to jump ahead when starting a new game.

  2. jerseyboop says:

    I never should have clicked on that link. Not too long ago I painfully quit my snood addiction. I think I'm about to jump back on the wagon with this one though.

  3. baconmonkey says:

    here's my latest fix

  4. nothings says:

    Not that anyone cares, but it is a "remake" of Puzzle Bobble, also known as Bust'a'Move in the US.

    People seem more familiar with Snood... but Snood is an ugly and clunky shareware rip-off of it which is mysteriously popular.

    • That really pisses me off. Seems there's a buncha of fan sites I found on Google, and the asses even have the audacity to pump out a version for the Gameboy Advance, apparently.


      Come on, guys, get with it.

      • luserspaz says:

        Snood might be ugly, but it's certainly not a clunky remake. I 've played a lot of it, and it's quite well done. I think it's actually more playable than most of the Puzzle Bobble clones I've seen, including Frozen Bubble.

    • phenyx says:

      Yeah. So many of these little games coming out nowadays are simply variants on older games that (presumably) the youth of today haven't played before.

      Atomica (variant Connect Four)
      Collapse (variant Same Game)
      ... additional examples are left as an exercise

    • gregv says:

      Yup. It's easily the most constantly ripped-off game since Tetris. Only Tetris had its big moment in the sun, so everyone knew who was getting ripped off. I knew about Snood before I saw Bust a Move in an arcade.

  5. Slashdot story on the game, with discussion... what makes simple games like this fun?

  6. jc says:

    I suck at this game.

  7. phs says:

    Ah, the tyranny of Puzzle Bobble!

    When I was in school, several people I lived with flunked classes and nearly dropped out because of Puzzle Bobble 2. The two-player competitive version is even more addictive than single player.


  8. frumiousb says:

    Yoiks. Bust-a-Move/Puzzle Bobble/Bubble Bobble.

    Part of Taito´s evil plot to attack the fundaments of civilization by dramatically reducing worker productivity...

  9. budlite says:

    Awww man, the PalmOS implementation of this game is the only piece of paid Palm software I run, and it was well worth it!

  10. buz says:

    Ever see that Star Trek TNG episode "The Game" where the whole ship gets addicted to a video game where you psychically move some disk into a funnel thing...?

    ...and NO I'M NOT A TREKY (or treker or whatever)!

  11. tritone says:

    If you have a Windoze machine, you should totally try Zuma.
    It's kinda similar, but it's way more fun--there's a little more subtlety to the game design that makes it interesting. (Much better graphics, too.)

  12. head says:

    It is so horrible that you posted that, for I am a recovering Bust-a-Move addict. DAMN YOU.

    • jwz says:

      Yeah, I saw that, but my hoax-detector is redlining.

      • nester says:

        I dunno, I was just on my way out to the store to pick up some foil, it's on discount with my shoppers plus card!

      • gen_witt says:

        I thought all the cool kids used, bogometer as the slang. But ya I had an argument with a friend last night about this.

        "Do you think this guy just burned a bunch of twenties?"
        "Why would you do that?"

        Ugg some people.

        • jwz says:

          A bogometer detects bogosity; not all bogus things are hoaxes.

            Cloud chamber photograph of Bogon - Pompon interaction (discovered at CERN in May, 1984):
              . . . .
              . B . .
              . . * .
              . . . . F+
              . . . .
              o-------: . .
              . . . .
              . . . . F-
              . P . . .
              . . . .
              . * .
              . . .

            Bogon and Pompon at left collide to form a metastable BS particle which decays within 10**-9 sec into two oppositely charged flameons. Observe that bogosity is not conserved, it increases [see note]. Forces are transfered by the massless obscurion which carries no weight whatsoever.

            [Note] Some physicists have suggested that the positive direction of time is best defined by the increase in bogosity, which is believed to be an exact law, rather than by the increase in entropy, which is only statistical in nature.

            -- Bob Wilber

      • asan102 says:

        NOtice that the bills in that picture are actually an assortment of new (oval-less portrait) bills and older (oval border) bills? I thought the argument was that these were only in the new bills? And the circumstances leading up to this 'discovery' seem kind of sketchy...

        I only have one 20 on me (a new one), but looking closely at it, it does seem like his right eye (left when looking at the bill) is strangely darker than the rest of the bill, and I think i see a small shiny dot in the center...

  13. cygnus says:

    Dammit. I've specifically refused to unzip my SNES emulator on this machine because of Bubble Bobble.



  14. leolo says:

    I had work to today!

    The random number generator hates me.

  15. editer says:

    There goes the weekend. And everything until the weekend.

  16. rcr203 says:

    I kill you. I kill you TWO TIMES for directing me to that link.

    8 hours of my life, gone, and I only made it to 126,000.

  17. Having played frozen-bubble before, the major difference of this implementation seems to be the way it chooses when to add a layer. With this system it adds a layer after a certain number of shots in which no bubbles are popped, and the chances of you shooting and not popping any bubbles generally increases as you approach the top, which makes the game un-winnable, and similarly, the odds of you popping bubbles increases (but not linearly) as you increase the number of lines on the screen. This means that without changing the game by forcing a time limit or increasing the number of lines added (which this game does) you will generally get the number of bubbles on the screen to oscillate around some equilibrium point, making the game also nearly unloseable.

    The way that the game changes the number of non-popping shots between adding lines causes the amount of bubbles on the screen to oscillate more than they naturally would, causing the illusion of progress in the game. In fact, if the type of bubble fired is selected by the game to increase odds of popping with fuller screens and decrease the odds of popping with less lines on the screen, the game would extend for even longer periods than it naturally would.

    The possibilities of using a variant game to incapacitate enemy forces or at least to receive a DARPA grant should not be overlooked.

  18. nzchrisb says:

    Yup I'm addicted but I can't score over 5000 or so. What does the bar in the top right hand corner do other that have four green balls that get a cross and then go blank. The insructions are in everyones favorite moon language and I can't be bothered to googlefish them.

    • jwz says:

      When you shoot but fail to pop, you get an X; when the X reaches the right, a row is added, and you lose a ball (meaning you have less Xes next time around.) Then it resets (but maybe it adds more levels next time, I can't remember.) After a while (specific number of rounds?) you get a "speed round" where the score goes up dramatically. After that, it seems to kick you out of the game (unless there's some extra trick you have to do that I haven't discovered yet.)

      • linda712 says:

        From what I could determine, at some point it begins to reduce the number of colours available. Thus greatly increasing the number of multi-pops.

        It seems that when you are at a point where you can clear the screen by correctly choosing which bubbles to burst in which order, a pop-up in moon language appears and then is replaced by a 5 minute timer. Upon clearing the screen your points go up dramatically in some sort of "bonus" fashion.

        Any yes, I blew off a significant number of billable hours fuck you very much.

        • jackbrinks says:

          When you pop all of the bubbles of one color (and neither your up-to-bat or on-deck bubbles are of that color) the color is extinct for the rest of the game. When you're down to your last two colors you get the 5:00 timer to finish the game. Thanks for the link JWZ, I'm now a junkie.

  19. As most everyone I've met who has played it agrees, the best game like this is Battle Balls. But I can't find it for love or money. Yet another piece of beautiful lost media.

    (Tetris Attack is also ok.)

  20. jakenelson says:

    You owe me for lost hours of my life.

    If my time were actually worth anything, that would mean something.

    Also, I utterly suck at this.

  21. You may have your club, your skillz, and your millions of dollars, but I have the high score! ahahaha &c.

  22. gths says:

    I want to hit you with a big stick.

  23. cabrius says:

    Has anybody figured out what triggers the difficulty increases yet? At some point new rows start to appear two and then three at a time, and you also 'lose' one ball (it rolls over to four instead of the full file), but I haven't figured out what causes them yet.

    It's not points, as I've seen it happen as early as 15kish and as late as 50k. It doesn't seem to be the number of times you've rolled over the number of 'lives' either.

    • cabrius says:

      Whoops, never mind, finally figured out the connection myself, and as others have noted it's tied to the number of colours eliminated. You have as many balls as there are colours left, and it advances by an additional row for each one eliminated.

      The four-left stage seems to be the hardest and was almost always where I would lose. With three left it's a lot easier to get into the oscillation between a nearly-full-but-easy-to-pop screen and a nearly-empty-but-about-to-fill screen, and most of the points were made there.

  24. smokedamage says:

    i will not be getting those hours back of my life, i am never looking at this link again. thank you very much.


  25. adcott says:

    I completed it.

    4 full days wasted, but I finally managed to get rid of every single fucking bubble.

  26. mattallen says:

    There appears to be a newer version of the game here: