The Food Simulator is a haptic interface that displays biting force. It is designed to fit to the user's mouth, where it delivers the captured force of real food and auditory and chemical sensations associated with eating.
The curved shape of this novel biting-force interface is derived from the structure of the human jaw. It generates forces based on the captured forces of real food, measured with a film-like force sensor. The profile of the biting force of the real food is realized by the Food Simulator's force control.
The Food Simulator is integrated with auditory and chemical sensations of eating. The sound of biting is captured by a bone-vibration microphone and displayed by a bone-vibration speaker. It is synchronized with the biting action. Chemical sensations of taste are displayed using a micro injector installed in the end effecter. The chemical sensation is synthesized from five elements of basic taste: sweet, sour, bitter, salty, and umami. Smell is displayed by a vaporizer.
The Food Simulator can change the properties of food during chewing. A cracker can be suddenly changed into a gel, for example, which generates a surprising and humorous experience. This kind of entertainment contributes to chewing capabilities in children.
Food Simulator: a teledildonic technology?
Tags: parts, perversions
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And let's not forget

hey, i saw that on TV a couple of months ago, had been meaning to tell you that. they did a 4-minute story on it on the local evening news.
I'm just scared of the Japanese video games (that I'm sure are in development now) which will use this.
maybe they'll make a sequel to boong-ga boong-ga called boon-ga lingua.
I'm hoping for Chew Chew Revolution.
Or, better yet, Mangia de Amigo - where you can actually taste the monkey.
Best post ever.